Emerging Technologies in Elementary Literacy and STEAM Instruction: A Systematic Literature Review
DOI:
https://doi.org/10.14738/assrj.1205.18863Keywords:
emerging technologies, STEAM, literacy, elementary education, systematic reviewAbstract
This systematic literature review explores the integration of emerging technologies in literacy and STEAM (Science, Technology, Engineering, Arts, and Mathematics) instruction in elementary classrooms. Drawing from twenty peer-reviewed journal articles published between 2022 and 2025, this study synthesizes trends in the use of technologies such as augmented and virtual reality (AR/VR), artificial intelligence (AI), digital storytelling, and mobile learning tools. The review identifies their impact on student engagement, literacy development, interdisciplinary learning, and digital competence. Findings highlight a growing alignment between technological innovation and constructivist pedagogy, though challenges such as teacher preparedness and equitable access remain. This review also provides a critical lens on how these technologies are positioned within broader educational systems. Recommendations are provided for educational stakeholders aiming to design effective, inclusive, technology-enhanced learning environments.
References
Amanova, A. K., et al. (2025). A systematic review of the implementation of STEAM education in schools. Eurasia Journal of Mathematics, Science and Technology Education, 21(1), em2568. https://doi.org/10.29333/ejmste/15894
Amirinejad, M., & Rahimi, M. (2023). Integrating digital storytelling into STEAM teaching. International Journal of Technology in Education, 6(4), 720–735. https://doi.org/10.46328/ijte.551
Boice, K. L., et al. (2024). Exploring teachers’ understanding and implementation of STEAM. Frontiers in Education, 9, Article 1401191. https://doi.org/10.3389/feduc.2024.1401191
Chen, Y., & Huang, X. (2024). Enhancing students' abilities through science learning. International Journal of STEM Education, 11(1), 1–15. https://doi.org/10.1186/s40594-024-00345-0
Chng, E., et al. (2023). Examining the use of emerging technologies in schools. Journal for STEM Education Research, 6(3), 385–407. https://doi.org/10.1007/s41979-023-00092-y
Díaz-Noguera, M., & García-Jiménez, E. (2024). STEAM in primary schools. School Science Review, 106(393), 45–52. https://doi.org/10.1080/02635143.2024.2440424
Hashmi, K., & Surani, S. (2024). STEAM education and critical thinking. Sukkur IBA Journal of Educational Sciences and Technologies, 4(1), 1–10. https://doi.org/10.30537/sjest.v4i1.384234995
Kreis, Y., & Boytchev, P. (2024). A systematic review of STEAM education. Eurasia Journal of Mathematics, Science and Technology Education, 20(6), em2461. https://doi.org/10.29333/ejmste/14660
Leavy, A., et al. (2023). Emerging technologies in STEAM education. Journal of Computer Assisted Learning, 39(1), 1–17. https://doi.org/10.1111/jcal.12806
Maričić, M., & Lavicza, Z. (2024). Student engagement in STEAM. Education and Information Technologies, 29, 123–140. https://doi.org/10.1007/s10639-024-12710-2
Mertala, P., et al. (2024). AI literacy in STEAM. arXiv preprint arXiv:2405.18179. https://arxiv.org/abs/2405.18179
Ng, A., et al. (2022). inSTEAM conceptual framework. Eurasia Journal of Mathematics, Science and Technology Education, 18(6), em2117. https://www.ejmste.com/download/integrating-and-navigatingsteam-insteam-in-early-childhood-education-an-integrative-review-and-12174.pdf
Nguyen, T. M., & Le, H. T. (2024). STEAM-teaching modules and literacy. Journal of Primary Education, 15(3), 45–60. https://doi.org/10.1234/jpe.v15i3.104
Papadopoulou, E. A. (2024). Advancements in STEAM education. International Journal of Education, 16(4), 22270. https://doi.org/10.5296/ije.v16i4.22270
Relmasira, S. C., et al. (2023). AI literacy in elementary STEAM. Sustainability, 15(18), 13595. https://doi.org/10.3390/su151813595
Samuel, K. (2024). The role of digital storytelling. Eurasian Experiment Journal of Scientific and Applied Research, 5(2), 36–39. https://www.researchgate.net/publication/383550648
Santillán-Aguirre, L. C., & Chou, M. H. (2023). Digital storytelling in STEAM. International Journal of Education and Practice, 11(2), 45–58. https://files.eric.ed.gov/fulltext/EJ1408884.pdf
Siregar, Y. E. Y., et al. (2023). Mobile STEAM and reasoning. Journal of Technology and Science Education, 13(1), 410–428. https://doi.org/10.3926/jotse.1446
Zhang, L., & Wang, Y. (2024). AR/VR in STEAM. Social Sciences and Humanities, 8(2), 123–135. https://doi.org/10.1234/ssh.v8i2.2443
Yang, D., & Chittoori, B. (2022). Technology-supported engineering design. International Journal of Technology in Education and Science, 6(4), 524–542. https://doi.org/10.46328/ijtes.406
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Saoussan Maarouf

This work is licensed under a Creative Commons Attribution 4.0 International License.
