Augmented Reality

Authors

  • Shazab Rehman Shakeel
  • Usman Shahbaz
  • Danish Shafeq Khan

DOI:

https://doi.org/10.14738/assrj.67.6856

Abstract

In this paper describe the general ideal feature of Augmented Reality (AR) plus central conception of this type of technology. At this time it is also describe the major ground of AR and is also useful in that particular ground and tells about the very important AR devices. Future guidelines are also discussed and AR depended future technologies explain. A few uniqueness of Augmented Reality systems and devices will be talk about and this paper also will explain about AR overview.

References

K. Ahlers and A. Kramer. Distributed augmented reality for collaborative design applications. European Computer Industry Research Center, 3-14, 1995.

S. Andrei, D. Chen, C. Tector, A. Brandt, H. Chen, R. Ohbuchi, M. Bajura, and H. Fuchs. Case study: Observing a volume rendered fetus within a pregnant patient. Proceedings of IEEE Visualization, 17-21, 1993.

R. Azuma. Tracking requirements for augmented reality. Communications of the ACM, 36(7):50-51, 1993.

R. Azuma. A survey of augmented reality.ACM SIGGRAPH, 1-38, 1997.

M. Billinghurst, S. Baldis, E. Miller, and S. Weghorst. Shared space: Collaborative information spaces. Proc. of HCI International, 7-10, 1997.

M. Billinghurst and H. Kato. Mixed reality - merging real and virtual worlds. Proc. International Symposium on Mixed Reality (ISMR ’99), 261-284, 1999.

S. Boivin and A. Gagalowicz. Imagebasedrendering for industrial applications.ERCIM News, 2001.

D. Cobzas, K. Yerex, and M. Jagersand. Editing real world scenes: Augmented reality with image-based rendering. Proc. of IEEE Virtual Reality, 291-292, 2003.

A. Van Dam, A. Forsberg, D. Laidlaw, J. LaViola, and R. Simpson. Immersive VR for scientific visualization: A progress report. IEEE Computer Graphics and Applications, 20(6): 26- 52, 2000.

P. du Pont. Building complex virtual worlds without programming. EUROGRAPHICS’ 95 State Of The Art Reports, 61–70, 1995.

A. Fuhrmann et. al. Occlusion in collaborative augmented environments. Computers Graphics, 23 (6): 809-819, 1999.

R. Azuma et al. Recent advances in augmented reality. IEEE Computer Graphics and Applications, 20-38, 2001.

R. Chinthammit et al. Head tracking using the virtual retinal display. Second IEEE and ACM International Symposium on Augmented Reality, 235-242, 2001.

Z. Szalavri et. al. Studierstube: An environment for collaboration in augmented reality. Virtual Reality Systems, Development and Application, 3 (1): 37-48, 1998.

W. Grimson, G. Ettinger, T. Kapur, M. Leventon, W. Wells, and R. Kikinis. Utilizing segmented MRI data in imageguided surgery. International Journal of Pattern Recognition and Artificial Intelligence, 11(8):1367-97, 1998.

Richard Lee Holloway. Registration errors in augmented reality systems. Technical Report TR95-016, the Universityof North Carolina, 1 1995.

W. S. Kim and P. Schenker. An advanced operator interface design with preview/predictive displays for groundcontrolled space telerobotic servicing. Proceedings of SPIE Vol. 2057: Telemanipulator Technology and Space Telerobotics, 96-107, 1993.

V. Lepetit and M. Berger. Handling occlusions in augmented reality systems: A semi-automatic method. Proc. Int.l Symp. Augmented Reality, 137-146, 2000.

B. MacIntyre and E. Coelho. Adapting to dynamic registration errors using level of error (loe) filtering. Proc. Int.l Symp. Augmented Reality, 85-88, 2000.

P. Milgram and F. Kishino. A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D (12): 1321-1329, 1994.

P. Milgram and S. Zhai. Applications of augmented reality for human-robot communications. Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems, 1467- 1476, 1993.

Y. Mukaigawa, S. Mihashi, and T. Shakunaga. Photometric imagebased rendering for virtual lighting image synthesis. Proc. 2nd Int.l Workshop Augmented Reality (IWAR ’99), 115-124, 1999. Ryutarou Ohbuchi, David Chen, and Henry Fuchs. Incremental volume reconstruction and rendering for 3D ultrasound imaging. Visualization in Biomedical Computing, 1808: 312-323, 1992.

H.L. Pryor, T.A. Furness, and E. Viirre. The virtual retinal display: A new display technology using scanned laser light. Proc. 42nd Human Factors Ergonomics Society, pp. 1149, 1998.

F. Sauer, A. Khamene, B. Bascle, L. Schimmang, F. Wenzel, and S. Vogt. Augmented reality visualization of ultrasound images: System description, calibration and features. IEEE and ACM International Symposium on Augmented Reality, 30-39, 2001.

T.B. Sheridan. Musing on telepresence and virtual presence. Presence, 1(1):120-125, 1992.

W. Sherman and A. Craig. Understanding Virtual Reality: Interface, Applications and Design. Morgan Kaufmann Publishers, 2003.

R. Silva and G. Giraldi. Introduction to virtual reality. Technical Report: 06/2003, LNCC, Brazil, 2003.

D. Sims. New realities in aircraft design and manufacture. IEEE Computer Graphics and Applications, 14 (2): 91, 1994.

J. Stauder. Augmented reality with automatic illumination control incorporating ellipsoidal models. IEEE Trans. Multimedia, 1 (2): 136-143, 1999.

Z. Szalavri, E. Eckstein, and M. Gervautz. Collaborative gaming in augmented reality. VRST, Taipei, Taiwan, 195–204, 1998.

E. Urban. The information warrior. IEEE Spectrum, 32 (11): 66-70, 1995.

D. Weimer. Frontiers of Scientific Visualization, chapter 9,”Brave New VirtualWorlds”. Pages 245–278. John Wiley and Sons, Inc., 1994.11

Downloads

Published

2019-07-25

How to Cite

Shakeel, S. R., Shahbaz, U. ., & Khan , D. S. . (2019). Augmented Reality. Advances in Social Sciences Research Journal, 6(7), 416–423. https://doi.org/10.14738/assrj.67.6856