A Teaching Practice Study on Applying the CIPP Evaluation Model to Investigate Marine Conservation Lesson Plans and Teaching Aid Practices in Taiwan
DOI:
https://doi.org/10.14738/assrj.1304.20213Keywords:
CIPP, Taiwan, Marine Conservation Education, Teaching Aids, Teaching Practice StudyAbstract
This study, grounded in teaching practice research, explores the design principles and application value of teaching aids and lesson plans in marine conservation education. Using the CIPP evaluation model as the analytical framework, it summarizes the design characteristics of teaching aids and lesson plans in marine conservation education in recent years and further develops self-made interactive teaching aids for marine conservation education. Through literature analysis, this study collected relevant literature on marine conservation education, ocean literacy education, gamified teaching, and students’ cognitive development, and conducted CIPP analysis on three cases of marine conservation education from the four dimensions of context, input, process, and product to examine their instructional design and implementation effectiveness. The findings show that the design of interactive teaching aids and lesson plans for marine conservation education should emphasize students’ cognitive developmental needs, transform marine conservation knowledge into learning materials that are easier to operate, and incorporate storytelling, gamification, and situational contexts in order to enhance students’ learning motivation, interaction, and participation. This study completed a series of marine conservation teaching aids, including an interactive simulation box, a handheld whale teaching aid, and magnetic interactive devices. Through the design and implementation of these self-made interactive marine conservation teaching aids, as well as multiple revisions of materials, structure, and functions, a tabletop game-based teaching aid with display value, interactivity, educational significance, and operational stability was gradually developed. This study not only responds to the practical needs of marine conservation education in teaching settings, but also, through the processes of teaching aid design, implementation, and reflection, develops interactive instructional materials for teaching practice, which may serve as a basis for future classroom trials and further improvement of teaching aids.
References
Brenes-Cuevas, C., Ruiz, L., & Garrido-Pérez, C. (2025). Integrating ocean literacy through a locally contextualized Dobble-like card game: An exploratory classroom implementation. Sustainability, 17(23), 10840. https://doi.org/10.3390/su172310840
Chen, C. H. (2012). An action research on integrating adventure education into the integrated activities curriculum in elementary schools (Master’s thesis). In-Service Master’s Program, Department of Civic Education and Leadership, National Taiwan Normal University.
Chen, H. J. (2020). The design of physical teaching aids based on interactive learning (Doctoral dissertation). Doctoral Program, Department of Electrical Engineering, Tamkang University.
Chen, W. H., & Chang, C. C. (2025). A study on integrating marine education into water sports to enhance university students’ ocean citizenship. Sports Research, 34(2), 175–187.
Cheng, W. H., & Wang, L. T. (2025). Enhancing children’s marine conservation through experiments with interactive teaching aids incorporating three-dimensional structures. Annual of Chinese Printing Technology, 281–291.
Du, M. R. (2025). Implementing Dewey’s philosophy in elementary school project-based learning courses: A case of marine education integrating technology and art. Quarterly of Technology and Human Resource Education, 11(3), 63–79.
Hsiao, C. L. (2016). Enhancing young children’s computational thinking through a game-based tangible interactive interface (Master’s thesis). Department of Information Management, Chung Yuan Christian University.
Hsueh, C. C., & Li, C. F. (2018). Exploring teaching aid needs for technology learning among schoolage children. In Proceedings of the LSHI 2018 International Conference on Linkage and Symbiosis: Cultural Heritage and Design Innovation (pp. 381–392).
Jhang, J.-N., Lin, Y.-C., & Lin, Y.-T. (2025). A study on the effectiveness of a hybrid digitalphysical board game incorporating the sustainable development goals in elementary school sustainability education. Sustainability, 17(15), 6775. https://doi.org/10.3390/su17156775
Kuo, C. Y. (2015). A study on the editing and illustration design of Natural Science and Life Technology textbooks for middle-grade elementary school students (Master’s thesis). In-Service Master’s Program, Department of Visual Communication Design, Tainan University of Technology.
Kuo, F. C. (2023). A study on the design of teaching aids for Chinese learning assisted by oracle bone script imagery (Master’s thesis). Master’s Program, Department of Creative Product Design, Ling Tung University.
Leitão, R., Yao, S., & Guimarães, L. (2025). An augmented reality board game to work ocean literacy dimensions. Education and Information Technologies, 30, 19245–19268. https://doi.org/10.1007/s10639-025-13519-3
Li, J. L. (2023). Evaluating the Taipei street cat friendly care action program using the CIPP model (Master’s thesis). Graduate Institute of Public Affairs, National Taiwan University.
Li, P. Y., & Yang, Y. C. (2018). Reflections on the collaborative lesson preparation model promoted by professional learning communities for Chinese language courses among middle-grade elementary school teachers. Taiwan Educational Review Monthly, 7(4), 108–111.
Lin, C. H. (2025). Exploring interdisciplinary learning practices in technology education through a paper circuit lesson plan: A teaching model integrating marine biological characteristics and handson ability. Quarterly of Technology and Human Resource Education, 11(3), 53–62.
Lin, H. C. (2022). Evaluating interdisciplinary teaching in aesthetic education using the CIPP model: A case study of the “Art and Mathematics Encounter” curriculum in M Junior High School in Taipei City. Taiwan Educational Review Monthly, 11(4), 156–161.
Page | 82 Scholar Publishing Liu, Y. C. (2025). A study of cooperative board games on junior high school students’ marine knowledge ocean literacy personality traits collaborative problem solving and flow (Master’s thesis). In-Service Master’s Program in Digital Learning, Department of Educational Technology, Tamkang University.
Lu, S. J., Chu, C. H., & Lu, F. H. (2013). Development and design of an innovative digital tabletop game-based learning model: A case of marine conservation education for middle-grade elementary school students. National Education, 53(4), 45–55.
Pazoto, C. E., Duarte, M. R., & Silva, E. P. (2024). Challenges and prospects for teaching ocean literacy in Brazilian schools. Marine Policy, 166, 106220. https://doi.org/10.1016/j.marpol.2024.106220
Schio, C., & Reis, P. (2024). Design of a pedagogical model to foster ocean citizenship in basic education. Sustainability, 16(3), 967. https://doi.org/10.3390/su16030967
Wu, J. G. (2025). Opportunities challenges and curriculum localization strategies for marine conservation promoted through the four-year plan of the Ocean Affairs Council. Taiwan Educational Review Monthly, 14(10), 45–50.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Wei-Hsin Cheng, Lan-Ting Wang

This work is licensed under a Creative Commons Attribution 4.0 International License.
